%%%%
Barachi

Barachim are amphibious humanoids who rebelled against the gods. They're fast
learners and can hop long distances, but are otherwise slow and easily seen.
%%%%
Centaur

Swift, strong and bulky, Centaurs are particularly skilled with ranged
weaponry.
%%%%
Deep Dwarf

Deep Dwarves live underground and cannot regenerate health naturally, but they
are very resilient to damage, and have a limited ability to heal at will.
%%%%
Deep Elf

Deep Elves have a strong affinity for all kinds of magic, but are very fragile.
%%%%
Demigod

Demigods refuse to worship any god, but make up for this with divine attributes
and high reserves of health and magic.
%%%%
Demonspawn

Demonspawn are half human, half demon. They acquire strong demonic mutations as
they grow.
%%%%
Djinni

The Djinn are spirits of fire, for whom magic is the very essence of life.
%%%%
Draconian

Draconians are versatile hybrids. They mature when reaching level 7 and develop
a colour.
%%%%
Formicid

Formicids are humanoid ants adept at digging. Their limbs are exceptionally
strong and they live in a state of permanent stasis.
%%%%
Felid

Felids are many-lived cats possessing sentience. They are incapable of advanced
item manipulation or the use of armour or weapons.
%%%%
Ghoul

Ghouls are undead creatures, damned to rot eternally. They have sharp claws,
and they feed on decaying flesh to sustain themselves.
%%%%
Gargoyle

Made of living stone, Gargoyles have a preternatural affinity for the earth.
They have low health, but their stone bodies are incredibly tough.
%%%%
Gnoll

Gnolls are canine-like humanoids. They have incredible proficiency and
excellent physical attributes, but must learn all skills at once.
%%%%
Halfling

Small but hardy, Halflings excel with slings. They have an increased resistance
to mutagenic effects.
%%%%
High Elf

High Elves are adept with blades and with many schools of magic, and have high
attributes.
%%%%
Hill Orc

Orcs are skilled in close combat, and often dabble in offensive magic. Hated by
most, orcs are very proud and many of them feel superior.
%%%%
Homunculus

Homunculi are created beings. They all have bodies that lie between life and 
artificial construct.
%%%%
Human

Humans advance quickly in levels and have equal abilities in most skills.
%%%%
Tengu

Tengu are bird-people who love to fight, both with weapons and spells. They are
quite fragile, but they learn to fly swiftly later on.
%%%%
Kobold

Kobolds are small, mischievous and a little fragile, but multi-talented.
%%%%
Lava Orc

These masters of earth and fire magic come from deep below the Dungeon. Their
abilities change with their temperature.
%%%%
Merfolk

Half fish, half human, Merfolk are citizens of both water and land. They are
strong combatants, and adept at using magic to assist in battle.
%%%%
Minotaur

Minotaurs are large muscular humans with bovine heads. They excel at all forms
of close and ranged combat.
%%%%
Mummy

Compelled to walk by an ancient curse, Mummies are adept at Necromancy but
learn other skills very slowly. They are unable to consume any food or potions.
%%%%
Naga

Nagas are hybrids; human from the chest up, with a scaly, muscular torso
trailing off like that of a snake. They move slowly but are naturally resilient.
%%%%
Octopode

Octopodes are a species of amphibious cephalopods. They can wear eight rings,
but almost no armour fits them.
%%%%
Ogre

Large, strong, and extremely robust, Ogres are competent at all forms of melee.
They are not merely brutes, as they are comfortable with spellcasting.
%%%%
Palentonga

Scaled mammals the size of horses, Palentongas launch powerful rolling charges.
%%%%
Sludge Elf

A depraved type of elf, who prefers cunning to fair fighting, and dark magic
to other wizardry.
%%%%
Spriggan

Very small, very frail and very fast, Spriggans make highly competent stabbers
and spellcasters.
%%%%
Troll

Trolls are monstrous creatures with powerful claws, always hungering for raw
meat. They regenerate health rapidly.
%%%%
Vampire

Shifting between the states of life and undeath, Vampires are accomplished
stabbers and casters.
%%%%
Vine Stalker

Frail symbionts, Vine Stalkers cannot regain health from potions.
Their magical reserves absorb damage, and they pack a magic-restoring bite.
%%%%
Two Headed Ogre

Two Headed Ogres dual-wield weapons and wear two amulets at once. However, 
they hate and never hold shields, thinking those are only for cowards.
%%%%
Hydra

Hydrae have many heads, and the potential to grow many more. Being hit with
any bladed weapon bigger than a short blade will grow them a head, unless
the weapon is branded with flame.
%%%%
Angel

Angels are holy species that believe in one of three good gods. They do not 
abandon their faith and hate evil behaviour. They do not need to eat and are 
resistant to various types.
%%%%
Mantis

Mantes are insect creatures with scythe hands and strong legs. They do 
leap attack automatically when approaching an enemy. Cowardly actions 
will make them slow.
slow.
%%%%
Mountain Dwarf

Mountain Dwarves, as opposed to the subterranean specimen, come from
cities far above the Dungeon. they are very robust and excellent at
hand combat.
%%%%
Lesser Lich

Lesser Liches head to the Dungeon to fill their incompleteness to 
become a true Lich. They are good at all kinds of magic, especially 
Necromancy, and have excellent mana regenerative ability.
%%%%
Crustacean

Crustacea have hard, but easily broken exoskeletons. They can use their 
cut body as a bait and run away. They are very adaptive and are able to 
recover their body. They become more durable and can create miasma foam 
like a crab as they grow.
%%%%
Meliai

Meliades are small hybrids of human and bee with sharp stingers. Their 
buzzing wings move very fast, but require a lot of calorie. Due to their 
instinct to serve higher beings, they are naturally faithful, and allow
them to invoke smite from divine interests.
%%%%
Wight

Wights are ancient warriors animated as undead beings. They cannot
consume any food or potions. They are adept at Necromancy and
Ice Magic but learn other skills very slowly. However, they can use
negative energy to infuse their melee attacks and enchant weapons
by cursing them in price for memory.
%%%%
Sparkborn

Sparkborns are distant relatives of Raijus. Their essence is inner lightning,
so electricity does no harm to them, but they lose the ability to cast in water.
Sometimes their bodies burst into living lightning when damaged, and they
move to a nearby chosen spot then deal damage to anything on the path. Suppressing
Blink-Bolt will cause contamination.
%%%%
Automaton

Automatons are an automatic machine that moves and acts on its own by magic. 
They cannot use spell directly, but they can engrave spell on their bodies
and use them in battle.
%%%%
